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Optical core animator
Optical core animator





I am trying to convert all the three images ( gear, review and location ) into buttons from within Core Animator ( as shown in one of the videos on the tutorials website ), but I am getting an error " Cannot convert subelements to buttons ". The gear button is not visible clearly in the start. If I don't set the opacity to zero in the setup, the setup state kinda looks weird as all three buttons are visible on top of each other and it looks like messed up, but the animation achieves what I want i.e the buttons become visible by the end of the animation. But when I run the animation, both the buttons are not visible on the screen although I have set the opacity to 100 for both the buttons at the last frame. Our trussed hexagonal honeycomb core design maximizes an optical breadboard's rigidity to weight ratio by using an additional steel member to bridge across the center of the honeycomb cells. To achieve this, I am seeing the opacity of both the buttons to 0 in the setup. Honeycomb core optical breadboards are high performance breadboards designed for demanding applications. I have somehow managed to create the animation in core animator, but as per the requirement the two buttons ( location and review ) should not be visible at the start (as they are hidden behind the gear button ) and will animate out and become visible by the end of the animation. Similar thing happens when the user taps the location button. A light pulse is created when an opening in the rotating disc allows light from the LED to pass through and strike a paired photodetector. User will click the review button and first the reverse animation happens ( everything goes back behind the gear button ) and then user get the review screen in from of him. An optical encoder is an electro-mechanical motion sensor and feedback device consisting of an LED light source, a photodetector, and a disc with slot-like apertures. Ofcourse all these three will be buttons. If it requires new animation parameters, make sure you add them both to your animation controller’s. To add a new animation, all you have to do is create it, drag it into your character’s animation controller, and create a transition to it. I want to create an animation in an app where user presses the gear button on the screen and two options come out from behind the gear button ( location and review options ). The animator gets cached by all these components for performance reasons.







Optical core animator